package divinity.fx.particles.definitions
{
	import flash.geom.Rectangle;

	public class Standard
	{
		public static var EXPLOSION:Object=
		{
			_lifespan:[300,1000],
			_speed:[10,70],
			_rotation:[0,360],
			_spread:360,			
			_alpha:[1,1],
			_scale:[.5,0],
			_color:0xffff00,
			_filters:["GlowFilter,quality:3,color:0xff8000"]
		
		
		
		
		};
		public static var SMALL_EXPLOSION:Object=
			{
				_lifespan:[100,500],
				_speed:[1,100],
				_rotation:[0,360],
				_spread:360,			
				_alpha:[1,1],
				_scale:[.5,0],
				_color:0xaaaaaa,
				_filters:["GlowFilter,quality:3,color:0x808080,blurX:0,blurY:0,strength:0"]
				
				
				
				
			};
		public static var BEAM_EXPLOSION:Object=
			{
				_lifespan:[100,500],
				_speed:[10,60],
				_rotation:[0,360],
				_spread:360,			
				_alpha:[1,1],
				_scale:[.6,0],
				_color:0xffffff,
				_filters:["GlowFilter,quality:3,color:0xcceeff,blurX:10,blurY:10,strength:2"]
				
				
				
				
			};
		public static var SHORT_TRAIL:Object=
		{
			_lifespan:[100,500],
			_speed:[0,60],
			_rotation:[0,360],
			_spread:360,			
			_alpha:[.6,0],
			_scale:[.3,.6],
			_color:0xcccccc,
			_filters:["GlowFilter,quality:3,color:0xaaaaaa,strength:3"]
			
		}
		public static var LONG_TRAIL:Object=
		{
			_lifespan:[500,1500],
			_speed:[1,10],
			_rotation:[0,360],
			_spread:360,			
			_alpha:[1,0],
			_scale:[.4,0],
			_color:0xffffff,
			_filters:["GlowFilter,quality:3,color:0xffffff,strength:2,blurX:5,blurY:5"]
			
		}
		public static var BEAM_TRAIL:Object=
			{
				_lifespan:[100,1000],
				_speed:[0,20],
				_rotation:[0,360],
				_spread:360,			
				_alpha:[.7,0],
				_scale:[.3,0],
				_color:0xffffff,
				_filters:["GlowFilter,quality:3,color:0xffffff,strength:1,blurX:5,blurY:5"]
				
			}
		public function Standard()
		{
			
		}
	}
}